Showing posts with label Flash. Show all posts
Showing posts with label Flash. Show all posts

How to create a Facebook fan page with Flash.

Wednesday, March 7, 2012 0 comments

 

 

Problem


Facebook has changed their site (apps and pages) in Feb, 2012!

Solution


Please view details!

Detailed explanation


Facebook has changed their site (apps and pages) in Feb , 201 2.
You want to install a Facebook fan page using a Flash template.
Login or create your facebook account at http://www.facebook.com
l If you do not have a fan page, you can create one at: http://www.facebook.com/pages/create.php


l For details on creating your app on Facebook ,see http://www.facebook.com/developers/.

1. click "Set Up New App" at top right.

2. Enter the Essential Information with your application name

3. Submit App

4. Edit your app information,import set "Facebook Integration". Use your template path and your application name

5. Click save and then click "Application Profile Page"

6. To add to your fan page, click"Add to My Page",and then select your page to add it

l If all steps are complete and OK ,you can open your page and view it.
http://www.facebook.com/pages/browser.php or search your page name
Because Facebook has changed many of their apps and pages, we must learn new methods of how to install a Facebook fanpage.
Please click here online view PDF help , if your browser support:
Download .pdf here
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You also can down the .zip file with the help pdf:
Download .zip here

Using SWC files to build large Flash and AIR projects with multiple SWF files for iOS

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When doing game development for Android or Blackberry Tablet OS with Adobe AIR, you can load SWF files on the fly at runtime; with AIR for iOS, there is no such option. On Android or Blackberry Tablet OS the code is interpreted from ActionScript bytecode, whereas for iOS all code must compiled from ActionScript bytecode to native bytecode as a single IPA file, which you can only create from a single SWF.
If your game has dozens of levels and each level is a SWF, then compiling for iOS can be a challenge. When you're in the game programming and testing phase of development, you can use ipa-test-interpreter switch in the compiler settings, and your game will run as it would on Android or BlackBerry Tablet OS. However, Apple will not accept games built using this approach in the App Store, so you need a different approach for your release build.
One solution is to compile each level to a SWC library, and then link all the SWCs into a single SWF file (see Figure 1).

Figure 1. For iOS, first compile SWCs and then link them together to produce a single SWF file.
Figure 1. For iOS, first compile SWCs and then link them together to produce a single SWF file.

Creating a single SWF from SWCs


If you're using Flash Builder, you'll need to use a Flex Library Project (see Figure 2), which outputs a SWC file, instead of an ActionScript project, which outputs a SWF.

Figure 2. Select Flex Library Project, which creates a SWC file.
Figure 2. Select Flex Library Project, which creates a SWC file.

In Flash Professional CS5.5, you can use an option in the Publish Settings dialog box to generate a SWC instead of a SWF (see Figure 3).

Figure 3. Select SWC under the Publish options in the Publish Settings dialog box.
Figure 3. Select SWC under the Publish options in the Publish Settings dialog box.

Where to go from here


When you use the technique outlined in this article for your iOS game development, you'll need to instantiate new levels at runtime instead of loading them dynamically. Remember, it is possible to load SWF files on iOS, but the code inside them won't be interpreted. Loading a SWF in this way is useful for graphical assets such as animations or vector graphics. You can create a library full of symbols and simply pick the symbol that you want to use.
Lastly, note that this technique works for ActionScript 3, but not ActionScript 2.

ADOBE FIREWORKS

Friday, July 29, 2011 0 comments



What's new in Fireworks


Improved performance

Work faster with significant performance enhancements, including greater control over pixel placement of design elements, improved file opening and saving, updated symbol operation, and quicker bitmap and vector operations.

Pixel-precise rendering

Keep designs crisp on destination screens of virtually any size with advanced rendering. Improved definition means objects in vector and bitmap modes appear sharper, even when converted from one mode to the other.

Workflows with apps built using Flash software

Export objects, pages, or entire documents to applications in the Adobe Flash software family to develop interactivity. The XML-based FXG format helps ensure rich application creations are converted precisely.

Extensibility improvements

Customize scripts for exporting, batch operations, and FXG formats with the expanded extensibility API. Increase productivity and control by specifying client-specific output formats in automated batch processing.

"Fireworks CS3 is at the core of our design process. With its ability to robustly work with bitmaps and vectors, including Photoshop and Illustrator imports, we have a full range of options for creating immersive and beautiful prototype designs."
—Lance Christmann, Chief Interface Designer, effectiveUI
"Macromedia Fireworks 8 is critical for us to complete our new Internet portal and for maintaining the sites our students complete for nonprofit agencies and community organizations. Fireworks 8 enables us to quickly create high-quality images, move vector and bitmap files between other graphic programs, and build upon our design comps with ease."
—Rick Reece, Instructional Technology Specialist, Broward County Schools.


Link to Download here


Cracked Flash Player 10.1 untuk ARMv6 Android.

Tuesday, July 19, 2011 0 comments


Cracked Flash Player 10.1 Untuk ARMv6 Android

Perlu diketahui jika Android device yang anda pakai merupakan middle/low-end smartphone yang tidak support Flash 10.1,  maka anda tidak perlu berangan untuk menggunakan sbrang applkasi b'teraskan Flash.

 Untungnya ada sejumlah developer asal China yangberjaya cracking Flash 10.1 sehingga boleh diguna pakai pada Android device dengan prosesor ARMv6.
Untuk itu Anda perlu download dan mencubanya. Sebelumnya pastikan Anda memiliki “Unknown Source” dengan cara Setttings > Applications.

Download Flash Player 10.1 for ARMv6 Devices

Pengguna Froyo dan Gingerbread yang telah install Flash Player 10.1 telah berjaya memainkan Flash. Jika anda tidak bernasib baik, ada baiknya anda uninstall sahaja...


Daftar supported Android smartphones:

- LG Optimus One p500
- LG Optimus GT 540
- LG Optimus v
- LG Optimus t, v,  s
- Samsung Galaxy 3
- Samsung Galaxy 5
- Samsung Galaxy 551
- Samsung Galaxy Fit
- Samsung Galaxy Pop
- Samsung Galaxy Ace
- Samsung Spica
- Samsung Galaxy Apollo
- Samsung Galaxy I7500
- Sony Ericsson Xperia X8
- Sony Ericsson Xperia X10
- Sony Ericsson Xperia X10 Mini
- Sony Ericsson Xperia X10 Mini Pro
- HTC Wildfire
- HTC Wildfire S
- HTC Desire
- HTC Legend
- HTC Hero
- Dell xcd28
- Dell xcd35 a.k.a. orange San Francisco a.k.a. ZTE Blade
- SPICE MI-300 aka Orange Boston
- Huawei Ideos
- Micromax  a60
- Micromax bling 2
- Acer betouch E110
- Motorola quench
- Motorola armv6 model lain

credits:Gopego

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